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Rhondda Powling

10 Classroom Rules for Using Technology | Educational technology | Learn2Earn - 2 views

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    Technology tools are being brought into classroom to enhance learning experiences and engage students. All teachers need expand on the set of rules to their classroom to help students understand appropriate behaviors and use of these technologies. The rules suggested in this post give students the freedom to use these new tools without abusing the privilege.
Rhondda Powling

10 Ways To Use Mobile Devices in the Classroom | Edudemic - 1 views

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    "It is pretty much a given these days that students have mobile phones, tablets, and e-readers. Leveraging what your students already have and already know how to use is a smart idea - even if you aren't implementing a full-on BYOD classroom environment. There are many ways to have students use their mobile devices in the classroom in a format geared towards learning rather than for leisure. The infographic in this post takes a look at ten fairly general ways to use devices in the classroom. The general nature of some of the recommendations makes it a great starting point if this is a newer concept for you or for a particular group that you're working. "
Rhondda Powling

SAMR Model Explained for Teachers ~ Educational Technology and Mobile Learning - 6 views

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    "Post about how the SAMR model can be applied as a blueprint scaffolding your technology integration into education in the classroom. It offers a framework through which you can assess and evaluate the technology you use in your classroom. This framework is made up of 4 levels: Substitution, Augmentation, Modification and Redefinition"
John Pearce

12 Expert Twitter Tips for the Classroom: Social Networking Classroom Activities That Employ Critical Thinking - 7 views

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    A dozen activities are presented for using an online education technology tool to engage students in classroom activities to develop a better understanding of concepts.
Rhondda Powling

12 Ways To Integrate (Not Just Use) Technology In Education - 6 views

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    Post contains a nice chart that compares the difference between simply using technology (more as an adjunct to classroom tasks) and integrating technology so that the use is seemless and part of the learning that is going on.
Rhondda Powling

10 Techy Icebreakers for The 21st Century Teacher ~ Educational Technology and Mobile Learning - 4 views

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    Several lists of digital tools you can use for these activities. Icebreakers are " discussion questions or activities used to help participants relax and ease into a group meeting or learning situation" (Dover, 2004). Icebreakers are very important in the learning-teaching process that takes place within the classroom. They can help in creating and maintaining a healthy and successful learning environment for students and are also the best warm-ups to get students engaged in a learning task." 
Rhondda Powling

Microsoft launches site for teachers taking Minecraft into the classroom | Technology | The Guardian - 1 views

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    "Microsoft, which bought the game's developer Mojang for $2.5bn in 2014, has launched a site aimed at teachers, aiming to foster a community of educators swapping lesson plans and other tips based on Minecraft. This site was announced (2015) by Microsoft's vice president of worldwide education Anthony Salcito, complete with a list of some of the ways schools are already incorporating Minecraft into their lessons"
anonymous

TEACHING HISTORY WITH TECHNOLOGY - 0 views

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    Technology, when used appropriately, can help make the history and social studies classroom a site of active learning and critical thinking and further student connections with the past. Teachers can use technology to enable students to meet people of different cultures, explore ancient and modern worlds, do authentic primary-source research, problem-solve through inquiry-based activities, and much more.
Tony Searl

THE DIGITAL EDUCATION REVOLUTION: A Dramatic and Wide-reaching Change or The Same Old Rhetoric Masquerading As Real Innovation Of The Future? | To Learn from Within - 11 views

  • Ray & Coulter (2010) supports this stating that currently, teachers as a collective, do not see the potential for technologies to aid in the development of new knowledge, active engagement and linkage of knowledge to a real-world setting
  • There is no doubt that the Digital Education Revolution once completely rolled out will improve the digital resources available for each school and student nationwide, and that the intent of ensuring that all education professionals in Australia are skilled up to support this roll out is well-meaning.
  • but no where is it stated that teachers are required to be trained in the use of information communication technologies and being proficient in doing so.
  • ...4 more annotations...
  • our students are already miles ahead of the politics and the policies which are just coming into play.
  • We just don’t have the luxury of time for the groundswell of teachers to find their own way.
  • it promoted an infrastructure agenda instead of a learning agenda – which then filters down to the classroom interface resulting in old things in new ways.
  • think what the agenda has lacked (with the DER and more broadly with the ICT agenda) is a clear, research-driven compelling case for change
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    Ray & Coulter (2010) supports this stating that currently, teachers as a collective, do not see the potential for technologies to aid in the development of new knowledge, active engagement and linkage of knowledge to a real-world setting.
Rhondda Powling

25 Fun Ways to use QR Codes for Teaching and Learning - Emerging Education Technologies - 0 views

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    The author of the post has culled a bunch of ideas from different teachers who have shared their approaches to using QR codes in a classroom setting. Once students are equipped with a device that can read QR codes and they know how to scan them, it is easy to adapt the ideas here to use a classroom.
Rhondda Powling

5 Powerful Social Media Tools For Your Classroom | Edudemic - 5 views

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    Social media tools can help break the barriers set by the walls of schools. Learning and communicating outside the school hours with technology aid is a modern adaptation of education that has showed great results. This post looks at some web tools that provide school-specific tools that are just as powerful in facilitating the communication inside the student-teacher-parent triangle as the more famous popular social networking sites..
Kerry J

future lab report on mobile learning - 8 views

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    This review provides a rich vision ofthe current and potential futuredevelopments in this area. It movesaway from the dominant view of mobilelearning as an isolated activity to exploremobile learning as a rich, collaborativeand conversational experience, whetherin classrooms, homes or the streets ofa city. It asks how we might draw onexisting theories of learning to help usevaluate the most relevant applicationsof mobile technologies in education. Itdescribes outstanding projects currentlyunder development in the UK and aroundthe world and it explores what the futuremight hold for learning with mobiletechnologies.
Rhondda Powling

The Intersection of Digital Literacy and Social Media -- Campus Technology - 2 views

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    "As educators look for new ways to teach digital literacy or the use of digital technology to find, organize, comprehend, evaluate, and create information, some are turning to social media to help advance the concept in the college classroom. BUT.....colleges leveraging social media to improve digital literacy must focus on students' current use of social media and then find ways to interface those activities with the curriculum."
Rhondda Powling

Innovations in Education - Student Curators: Powerful Learning - 2 views

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    A reflection on some powerful learning in the classroom. Some of the highlights, with examples of student work, and some amazing student feedback are described. It was a great way to develop learning skills and address research standards. It also exemplified personalized learning by some high motivated students.
Rhondda Powling

7 Skills Students Need for Today's Classwork | Ask a Tech Teacher - 1 views

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    "Classrooms are infused with technology. Many lessons ask students to use for online or digital tools. Accomplishing this so it serves educational goals isn't as much about knowing how to use the tools as constructing knowledge in an organic, scalable way. To prepare students to make the cerebral leap between tools used for a particular project and tools available as-needed requires preparation in eight areas discussed in this post."
nathandh_2000

Are kids really motivated by technology? | SmartBlogs SmartBlogs - 3 views

  • What students are really motivated by are opportunities to be social — to interact around challenging concepts in powerful conversations with their peers. They are motivated by issues connected to fairness and justice. They are motivated by the important people in their lives, by the opportunity to wrestle with the big ideas rolling around in their minds, and by the often-troubling changes they see happening in the world around them. Technology’s role in today’s classroom, then, isn’t to motivate. It’s to give students opportunities to efficiently and effectively participate in motivating activities built around the individuals and ideas that matter to them.
  • Basically what I’m arguing is that finding ways to motivate students in our classrooms shouldn’t start with conversations about technology. Instead, it should start with conversations about our kids. What are they deeply moved by? What are they most interested in? What would surprise them? Challenge them? Leave them wondering? Once you have the answers to these questions — only after you have the answers to these questions — are you ready to make choices about the kinds of digital tools that are worth embracing.
Rhondda Powling

Minecraft in school? How video games could be the future of learning - CSMonitor.com - 2 views

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    "A new study is the latest to support the use of video games, in particular the popular children's game Minecraft, in classroom learning"
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